Consolidated Ammunition J Roberson (RJR96326@vax1.utulsa.edu) ---------------------------------------------------------------------------- >>>>>[Even the greatest pacifist in the modern age is aware of who manufactures guns in the world. Names like Ares, Colt, and Fichetti have become synonymous with Death by Kinetic Energy. Police reports, the news, and other media have always given the manufacturer with the name of the gun. But who can name the maker of the bullets themselves? Without bullets, those big names would be so much dead weight on dead meat. Today we've put together a report on Consolidated Ammo, Inc, supplier of small arms munitions the world over and considered a leader in the industry and the standard against which all others are compared.. Our guide is Wesley Neville Smith. "Call me Wes" Very well. Could you describe your ammunition to us? "Certainly. Here's a copy of our pamphlet, See Dick Die." Odd title. "It's meant for kindergartners, to introduce them to the wonderful and colorful world of handguns. It's quite successful." Armor Let's talk about armor, shall we? Today's armor is measured in both its ability to stop high-speed kinetic damage and any sort of edged penetration. These are the Ballistic and Impact ratings of armor. Ballistic armor is made of a high-tech polymer that is woven together to for a mesh. Imagine cloth, which consists of a number of strings woven together. You can't poke a whole through it very easily with a pencil eraser, not unless you poke very hard. But a knife will slip through with little pressure. Ballistic armor is the same way; only very powerful bullets can smash their way through the weave, but sharp objects like knives and arrows will slip through with no trouble. That's why they add Impact armor. This is hardened plates that work like traditional armor; they offer a solid barrier that cannot be penetrated easily. It's weakness is its rigidity; at a certain point, it will shatter or fail. Bullets tend to have the speed to punch holes through this stuff, which is why you have ballistic armor to spread their energy out over the surface, resulting in less force per square inch. Standard round List Damage The standard round is made of lead. It can be cased or caseless. General Armor-Piercing -2 Ballistic This is different from APDS (described below). Instead of firing a saboted sub-caliber round, the bullet is made of denser materials (Tungsten or Depleted Uranium) and given a sharp point. It does not splatter as easy as lead bullets. resulting in less of its force being spread out by ballistic armor. Armor-Piercing Discarding Sabot (APDS) Goes against Impact rather than Ballistic This is a sub-caliber round. Imagine a tungsten-carbide nail held in place by plastic that flies away in flight. It flies like a small high- speed arrow, thin and pointed to go right through ballistic armor. It is resisted with Impact armor. Similar to Needle rounds in NAGRL, but effective against up to 5 points of Impact. Useless vs. vehicles. Flechette +1 wound level on unarmored targets; Resist with higher of Ballistic or double Impact. Exactly like in the rules. This is a number of tiny flechettes, like pellets from a shotgun. Unlike APDS, they do not have penetrate armor efficiently because they have a very erratic trajectory and little individual mass. They shred unarmored people, but who doesn't wear armor these days? Additionally, Flechettes don't fly as far as normal bullets. Treat them as having a choke setting equal to the Power of the standard round. (SR2 p 95). AP Flechette +1 wound level; resist with Impact. These work exactly like flechettes, but are stabilized in flight and made of denser materials. They don't lose power as easily and consequently don't have as difficult a time with penetrating armor. Explosive -2 Power; Special An explosive warhead is mounted in the bullet. It detonates on contact, adding slightly to the power of the bullet. If it detonates in meat, woe be the casualty of war. A clean miss is a clean miss. If you can stage the ballistic damage to nothing with Combat Pool alone, you are not affected by the explosive at all. If you stage it to nothing using body dice, you take the external (4M) explosion using body, remaining combat pool, and external bioware such as dermal armor and orthoskin to. Impact armor protects. If you take damage from the ballistic round, you must resist the internal 4S explosion with nothing but Body Dice; Bone Lacing and other internal 'ware will help, but not Dermal Armor, Orthoskin, or armor worn. Attacker's successes do NOT stage explosive damage. This round is prohibited by most conventions on modern warfare but is still in use by violent revolutionaries, terrorists, and smaller nations, as well as clandestine operations for more advanced nations and corporations. High-Explosive Armor Piercing (HEAP) Special The explosive is placed behind a more stable penetrator, negating the -2 Power for the initial attack. It is otherwise the same as the regular HE round. Hollow Point +1 wound level vs. people only, +2 Ballistic Armor There is a myth that Hollow Point is the standard round of our century. Given that they are relatively ineffective against armor, that is simply not the case. When they hit, air is compressed in the bullet tip, which then expands the round, increasing the surface and resulting in greater damage. However, the wider surface's kinetic energy is more easily absorbed by armor. Tungsten/Depleted Uranium Core +1/+2 power This option is already assumed for AP and APDS, and would be counter- productive on exploding and hollow point rounds. The size of Flechette makes their material moot. However, standard bullets can be forged of Tungsten or DU for a general increase in power. Unlike AP, they are not brought to a point. Tungsten is +1, DUC is +2. Teflon coating Halve Ballistic, -1 wound level. This coating keeps the bullet from losing it's shape, making ballistic armor much easier to penetrate. However,it also tends to continue traveling in a straight line, meaning it doesn't tumble and spin as much, which is what causes so much of a bullet's damage. It goes right on through. It may only be applied to standard, Tungsten and DUC rounds. Incendiary Rounds +2 Ballistic; Special Theses contain a hot chemical that continues to burn, even after penetrating the body. The effect continues for 3 rounds. At the start of each round, roll Body dice (no combat pool) against a 6L attack. AP Incendiary Rounds Special As above, but no penalty vs armor. Silver Bullets Double Ballistic; Silver Allergy Very popular with paranormal hunters and certain magical groups. Well, that's certainly a good-sized array in your arsenal of democracy. "Capitalism. We defend the free market now, not free government." "Of course."]<<<< --Guns 'n' Ammo Electronic Edition Aug 2054 LEGALITY All legal except: General AP 4-L APDS 3-L AP Flechette 5-L Explosive 2-L HEAP 2-L DUC 4-L Teflon 3-L Incendiary 4-L AP Incendiary 3-L Ammunition Conc Damage Wt Avail Cost SI (10 rnds) ------------------------------------------------------------------- Standard 8 Weapon .5 2/24h 20 .75 Gen AP 8 -2 Bal .75 4/4d 50 2 APDS 8 Impact .25 14/14d 70 4 Flechette 8 See rules .5 3/36h 100 .8 AP Flech 8 Impact .5 6/3d 150 3.5 Explosive 8 Special 1 16/21d 150 4 HEAP 8 Special 1 18/21d 200 5 Hollow Point 8 +1 wound .5 3/24 30 1 Tungsten 8 +1 Power .6 6/6d 50 1.5 DUC 8 +2 Power .75 8/12d 75 2 Teflon 8 Halve Bal Rnd +2 +25 3 Incendiary 8 +2 Bal;Special .75 8/48h 75 2 AP Incend 8 Special .75 10/48h 100 3 Silver 8 Allergy .5 6/6d 50 2