Unarmed Combat Jason J Carter (Carter@UPS.EDU) ---------------------------------------------------------------------------- Note: These rules eliminate the Subduing Combat Concentration of Unarmed Combat, but the Cyber- Implant Weapons Concentration still exists and should be used normally. Definitions: Unarmed Combat The ability to fight without using weapons. Unarmed Combat Skill includes techniques gained from informal and formal sources that are combined to produces the best possible effects. Martial Arts Style Formal or informal training in a particular method of unarmed combat that stresses certain types of attacks and defenses. A student of a particular Martial Arts style is more skilled in the maneuvers stressed in that skill by neglecting other maneuvers. Maneuver Specialization Highly stressed concentration one particular facet of a martial art style. These are the Maneuvers for Unarmed Combat and their game rules: OFFENSIVE MANEUVERS Strike: Strike is any attack that uses a part of the upper body to do damage to the target. It includes punches, elbow smashes, chops, and even headbutts. A Strike does (Strength)M Stun Damage. Kick: Kick is any attack that uses a part of the lower body to do damage to the target. It includes all foot, leg, and knee strikes. A Kick does (Strength)M Stun Damage. Note: Kick and Strike do the same damage, but depending upon role- playing circumstances, it can be possible to perform one while the other is impossible. The two forms of attack are also emphasized to different degrees in most martial arts forms. When a physical adept uses killing hands, he replaces the damage for strike or kick with his killing hands damage code. Throw: A throw is any attack that tries to force the target to the ground in a manner that causes damage. If the target counterattacks but the attacker still receives positive net successes in the Opposed Unarmed Combat Skill test, the target is knocked Prone and takes (Strength)L Stun damage. If the target dodges and achieves a Clean Miss, than he remains standing, otherwise he is knocked prone and takes (Strength)L Stun damage. Sweep: A Sweep is any maneuver that tries to force the target to the ground, not to harm him but to throw off his combat rythm. It could be the classic hook the leg and push attack done on playgrounds everyday or more elaborate leg sweeps used in martial arts. To avoid being thrown to the ground the target of a sweep must achieve a clean miss with the Power of the attack being the One-Half the attacker's Strength or Quickness, whichever is higher. DEFENSIVE MANEUVERS Counterattack: Counterattack is the aggressive way to respond to an attack, to attempt hit the attacker while avoiding his blow. When counterattacking the character can add Combat Pool dice to his defensive Unarmed Combat Skill test, but not his Damage Resistance test. Note that this is the standard melee combat defense test. Damage for Counterattack is (Strength)M Stun. Dodge: To attempt to avoid being hit by an attack or minimize the damage that attack causes. When dodging the character can add Combat Pool dice to his Damage Resistance test, but not his defensive Unarmed Combat Skill test. This is the melee combat Full Defense option. SUBDUING COMBAT MANEUVERS Hold: A hold is an attempt to grab and subdue a target with the hands. It can be just plain manhandling or painful but non-damaging joint locks. Hold is the offensive half of Subduing Combat and uses those rules. Escape: Escape is the other half of Subduing Combat, avoiding being Subdued. It use the Subduing Combat rules, but only to defend. THE MARTIAL ARTS This section is a list of Martial Arts styles and the maneuvers that may use the Martial Art Style concentration level for that art. Aikido Throw, Sweep, Counterattack, Dodge, Hold, Escape. Animal Kung Fu Strike, Kick, Sweep, Counterattack. Boxing Strike, Counterattack, Dodge. Capeoria Strike, Kick, Sweep, Counterattack, Dodge. Choi Li Fut Strike, Kick, Throw, Sweep, Counterattack, Dodge. Judo Throw, Sweep, Dodge, Hold, Escape. Karate Strike, Kick, Counterattack, Sweep. Savate Kick, Counterattack, Dodge. Tae Kwon Do Strike, Kick, Counterattack, Dodge. Thai Kick Boxing Strike, Kick, Counterattack, Dodge. Wrestling Throw, Sweep, Hold, Escape.