Shadowrun Melee Combat Rules Martial Arts Weapons Concentration By concentrating in Martial Arts Wepons the following weapons may be used to their fullest potential. Jo-staff and Tonfa TN:4 Damage:(Str+1)M stun These weapons have a Reach of 1, and are especially effective when purely parrying an attack. As an attacking weapon treat them effectively as a club in terms of damage and TN. System:When purely parrying (ie when defending, and no damage is attempted to be inflicted back) the TN for the character is at -1. Special Effects:Sweep/Takedown, Get Inside Reach, Restore Reach, Stun, Disarm, Feint, Reduce Opponents. Manrikigusari TN:5 Damage:(Str+2)M stun This weapon is an eight foot long. It is difficult to dodge and can often ensnare weapons or limbs. System:The Manrikigusari has a Reach of 2. Any opponent who attempts to Dodge this attack receives a +1 TN. To use the Manrikigusari the character needs to have a fair bit of room all around (left to GM discretion). Special Effects:Restore Reach, Stun, Reduce Opponents, Ensnare Limb, Ensnare Weapon. Nunchaku TN:4 Damage:(Str+2)M stun These weapons are very concealable and useful against multiple opponents System:Nunchaku have a Reach of 1, and Concealability of 8. It is impossible to "get inside" the reach of nunchaku. Nunchaku receive a -1 TN modifier when attacking multiple opponents i.e. 1st opponent TN:5 (base of 4 plus 2 for multiple opponents minus 1 for nunchaku, equals 5), 2nd opponent TN:7, 3rd TN:9 etc. Special Effects:Sweep/Takedown, Get Inside Reach, Restore Reach (not usually applicable unless the nunchaku user had previously gotten inside the opponent's Reach), Stun, Disarm, Feint, Reduce Opponents. ---------------------------------------------------------------------------- [Back to the Shadowrun Page!]