..::IrrDelphi v0.04 by Dufa::.. Requires: Delphi 2005 or higher (Turbo recommend) (maybe later FPC) because used record methods and operator overriding Description: IrrDelphi - is special Delphi headers for using Irrlicht Engine directly, without wrappers Irrlicht_172.pas: it's main pas file (object version) Irrlicht_172_enum.pas it's inc (contains enums) -------------------------------------------------------------------- history: 27.01.11: + Support Irrlicht 1.7.2 + DeviceCreate improve (now init def classes drv, fs, gui, smgr and etc..) + Added some translated structs with methods + thiscall improve for relocated Irrlicht imagebase * Char -> AnsiChar, String -> AnsiString (for support unicode Delphi >= 2009) * Fix ninja animation in 04.Movement * Some small fixes in examples etc... 25.04.10: BIG update Support Irrlicht 1.7.1 Added 3 examples: 19.MouseAndJoystick, 20.ManagedLights, 23.SMeshHandling Improve 12.TerrainRendering example (direct access to terrain terrain with CDynamicMeshBuffer) Improve 03.CustomSceneNode example (real custom node, CCustomSceneNode port.) Added classes: CCustomSceneNode, CIndexBuffer, CMeshBuffer, CVertexBuffer, SMesh(you can write your Mesh model and meshloaders), SAnimatedMesh Full ported records: aabbox3dF, vector3df, matrix4... (i think it's most important\useable recs) and etc... 18.02.10: Support Irrlicht 1.7.0 26.11.09: First public release v0.01.