// // TheBall // Title: Opening the door... SpawnPoint:X=-3.5,Y=3,Z=-3.5 BallExit:X=3.5,Y=1,Z=3.5,SX=1.2,SY=1,SZ=1.2 // left wall MarbleBlock:Y=0.2,Z=5,SX=10,SY=0.39,SZ=0.4 // top wall MarbleBlock:Y=0.2,X=-5,SX=0.4,SY=0.4,SZ=10 // right wall MarbleBlock:Y=0.2,Z=-5,SX=10,SY=0.39,SZ=0.4 // bottom wall MarbleBlock:Y=0.2,X=5,SX=0.4,SY=0.4,SZ=10 // left exit glass GlassBlock:X=3,Y=1.5,Z=5,SX=4,SY=3,SZ=0.05 // top exit glass = door GlassBlock:X=1,Y=1.5,Z=3.5,SX=0.15,SY=3,SZ=3,Name=Door // right exit glass GlassBlock:X=3,Y=1.5,Z=2,SX=4,SY=3,SZ=0.05 // bottom exit glass GlassBlock:X=5,Y=1.5,Z=3.5,SX=0.05,SY=3,SZ=3 // cover exit glass GlassBlock:X=3,Y=3,Z=3.5,SX=4,SY=0.05,SZ=3 // left separator MarbleBlock:X=1.3,Y=0.2,Z=2,SX=7,SY=0.4,SZ=0.4 // maze top MarbleBlock:X=-2,Y=0.2,Z=0,SX=0.4,SY=0.4,SZ=4 // maze mid top MarbleBlock:X=0,Y=0.2,Z=-2.3,SX=0.4,SY=0.4,SZ=5 // maze mid bottom MarbleBlock:X=2,Y=0.2,Z=-0.7,SX=0.4,SY=0.4,SZ=5 // maze trigger Trigger:X=3.5,Y=0.1,Z=0.5,SX=1,SY=0.5,SZ=1,Target=Door,Action=Vanish,Sound=pop.wav