Behaviours :
- torque :
- using the inertia behaviour for interface
animations (Drakan-like effect)
- accessing behaviours in the code
- pathcontrol :
- using the inertia movement behaviour to move
objects along a path
- FPSMovement :
- using the FPSMovement behaviour and manager
to simulate FPS-like movement inside freeForm maps
- DCEDemo :
- This is a basic use for the Dynamic Collision Engine (DCE). A TGLDCEManager, and several TGLBDCEBody behaviours on the objects that should interact.
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