Benchmarks :
- megacube :
- a high number of shaded cubes arranged in a cubic
array
- allows benchmarking raw geometrical and T&L
power (no texturing here)
- megaglasscube :
- a high number of shaded transparent cubes arranged in a cubic
array
- same use as megacube but with emphasis on transparency and depth sorting
- volcano :
- volcano-like particle systems using ParticleFX
- benchmarking of PFX and depth sorting (PFX is a scene-wide blended particles system)
- smoking :
- several heavily smoking fire PFXs
- benchmarking of PFX sprites, depth sorting and intertwined additive/transparently blended PFXs
- whirlwind :
- a whirlwind-shaped particle systems (via TGLParticles, looks ugly)
- allows benchmarking particle systems and GLScene
object management (not even shading is used here)
- canvas :
- drawing 2D with TGLCanvas in a scene viewer
- allows benchmarking TGLCanvas performance vs GDI (hardware-acceleration on both sides if available)
Back