Physics :
- clothactor :
- Verlet cloth simulation and verlet constraints controlled by an actor's skeleton.
- Verlet physics is used to simulate a cloth-like effect on a mesh. Trinity in a cape.
- clothify :
- using VerletAssembly to simulate cloths / jellies
- using GLVerletClothify to create a freeform/actor into a jelly / cloth
- Ode FurBall :
- Using Verlet Hair with ODE: Fur Balls
- This determines friction, play around with it!
- Ode Machine :
- Using ODEManager to create complex dynamics objects
- Using joints to connect several objects
- Ode Simple :
- Using ODEManager to create simple dynamics objects
- Ode Terrain :
- Getting a GLODEManager and GLTerrainRenderer talking.
- Use '1' -> '5' keys to drop objects onto Terrain.
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