Specials/FX :
- boom :
- using FireFX for fire/smoke trails and particle-based
explosions
- isotropic and ring (3D) explosions
- candles :
- a revolution-solid "birthday cake" with
three candles (FireFX)
- simulating wind with FireDir
- fire :
- sample for FireFX, the burning fire effect (particle
based)
- a small sphere burns while a torus spins around
it
- spiral :
- sample for ParticleFX, two multi-colored particle systems
in the same scene
- using the FullScreenViewer for full-screen rendering
- motionblur :
- simple full-scene motion blur example
- using the Buffer.CopyToTexture function
- shadowplane :
- simple projective shadows using the ShadowPlane component
- higher quality plane lighting through plane tiling
- shadowvolumes :
- rendering shadows with the ShadowVolume component
- experimenting with ShadowVolume modes and options
- shadows :
- dynamic shadow casting using zBuffer-based shadow maps
- using GLzBuffer, adjusting shadow map properties
- thor :
- using ThorFX for simulated electric arcs
- allows experimenting with wilderness, vibrate and other parameters
- warping :
- warping images with the hep of a THeightField
- working with the camera in 1:1 orthogonal mode, saving viewer content to a file
- meshexplosion :
- exploding a mesh in its many triangles
- using ExplosionFX to explode a simple 3DS mesh
- beer :
- A PerlinPFX is used for the foam, a simpler PolyPFX for the bubbles.
waterplane
- The beer we all have promised to Eric.
- waterplane :
- WaterPlane demo
- Raindrops in a fountain.
- PFXGallery :
- PFX Effects Gallery demo
- Multiple GLPerlinPFX components with various parameters
- Trail :
- Demo showing GLTrail object... that blur following SuperFlashMan
- Simulates collision with distance limitation.
- Atmosphere :
- Simulates the atmosphere of a planet.
- GLSLProjectedTexture :
- Demo showing projected textures.
- motionblur2 :
- Demo showing motionblur using the TGLMotionBlur component
- ParticleMasking :
- Demo showing particle masking, using TGLEParticleMasksManager
- Particles are masked to only appear inside the chosen character.
- posteffect :
- A demo that shows how the TGLPostEffect component works
- projtextures :
- shows how TGLProjectedTextures can be used to simulate projected lights or other special effects.
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