Sprites
demos :
- caterpillar :
- classic additive-blended "caterpillar"
orbiting a pulsating "sun"
- loading a texture at run time, dynamic object
creation
- window size independance (auto-adjustment of
focal length)
- particles :
- how to make use of using GLScene's particle
system component
- use of cadencer and behaviour for code-less
animation
- a little bit of eye-candy, make a screen-saver
out of it 8)
- imposter :
- how to make use of using GLScene's TGLStaticImposterBuilder component
- Teapots as far as the eye can see in every 2D direction
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