GLSL Validation Expert for Delphi Copyright 2005 - Eric Grange / GLScene.org Intended to work along with 3DLabs GLSL Validator http://developer.3dlabs.com/openGL2/downloads/ (install at default location in C:\Program Files) This expert takes over Ctrl+Shift+V combination in the IDE and invokes the GLSL Validator. The file name that is being validated must end in '_vp.glsl' for a vertex program, and '_fp.glsl' for a fragment program. Errors if any are added in the tools/compiler report area, and you can then double-click them to jump to the error location in the source.