Additions and changes: Added dark mode support (restart CE when you channge the setting) All saved results are now shown in the foundlist (can be turned off) Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer) Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved Structure dissect now has a option to save the previous state of a column and show changes easier Middle-mouse clicking now copies the value of a structure element to your clipboard Added {$LUACODE} blocks for inline Lua coding Added a c-compiler to CE Added {$C} blocks to the auto assembler. all {$C} blocks get combined into one script before execution Added {$CCODE} blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube) Added a C# compiler (compilecs) Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler Added invoke method to the .NET Info window as well [Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section Userdefined symbollist has a secondary list for CCode symbols The change address window now also supports relative offsets DBVM speed improvements DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes DBVM has now some basic support for nested VM's (only so you can run them, not yet modify) New debugger interface: DBVM-level debugger Improved performance of "Find what access/writes this address" Dissect code now lets you specify custom ranges Addresslist value sort now sorts values by alphabet if the record is a string type The dropdown list of multiple entries can now be changed at the same time Standalone register window now shows flags values as well Value Between scans now autoswap the order if the first value is bigger than the 2nd Fixes: fixed some games freezing CE when symbols where accesses Lua debug now shows for loop variables several windows now save their position, and won't get corrupted if you don't show them the first time running CE fixed createthreadandwait when using a timeout fixed disassembling vcvtsi2ss fixed compare to first scan if it's a large block, and made it more efficient ceshare: logout fixed fixed assembling movsq fixed ultimap ret filter fixed luapipe never calling OnError fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets fixed DBVM find what access/writes sometimes skipping entries on AMD fixed undo not working on memory records when using the single line editor fixed hide children group option when loading a table fixed some font issues in the break and trace window fixed pasting the other types in hexadecimal view fixed the symbolloader fully crashing on unknown pdb symboldata lua: changes: saveTable won't ask to sign the table anymore messageDialog will work if you omit the buttonlist. (Defaults to mbOK then) added more customizabe button registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols New functions: form.saveToStream compile() compilecs() signExtend signTable symbollist.getModuleList symbollist.getSymbolList memscan.getSavedResultHandler memscan.getSavedResultList SavedResultHandler class How to use: There's a tutorial program included with Cheat Engine, it teaches how to use the basics of Cheat Engine, also the helpfile may be of use. For comments or suggestions and such, contact me at: e-mail(msn) = dark_byte@hotmail.com For more information about Cheat Engine or tables for it and other things, go to this url: http://www.cheatengine.org/